Shield
Turn Programmed
Your robot now has a shield that protects the robot from 1 point of damage per register phase.Program the direction the shield faces in the special instructions when submitting a new turn. If not noted, the shield will remain facing the same direction from the previous turn.
Mechanical Arm
Run Time
Any time your robot ends a register phase on one of the four squares bordering a checkpoint, it may use the mechanical arm to "tag" the checkpoint.A wall will block the arm, but another robot on the checkpoint will not.
Double Barrel Laser
Main Laser Mod
Your robot's main laser has been modified to fire two shots.May be used with Fire Control and/or High Power Laser.
Extra Memory
Your robot receives one extra program card per turn. This option does not prevent your robot from being destroyed when it has received 10 points of damage.
Reverse Gears
Run Time
Your robot may now choose to back up 2 squares when it is executing a Back-Up.Priority is that of the Back-Up. Be sure to declare it's use in the notes with your turn submission.
High Power Laser
Main Laser Mod
Your robot's main laser has been modified to shoot through one wall or robot to reach a target robot. If you shoot through a robot, that robot also receives the damage.May be used with Fire Control and/or Double Barrel Laser.
Turret
Turn Programmed
Your robot now has a turret for its main laser and optional weapons.Program the direction the turret faces in the special instructions when submitting a new turn. If not noted, the turret will remain facing the same direction from the previous turn.
Ablative Coat
Your robot is now covered with a special coat that takes 3 points of damage from any direction or source.
Tractor Beam
Optional Weapon
You now have the option of firing a tractor beam instead of a your robot's main laser.The tractor beam will pull a target robot 1 square toward you. The beam may not be used if the target is in an adjacent square.