Well, you made it this far, I might as well tell you a little bit about my grand scheme game plan. The game actually started out of boredom and frustration, I really like Vampire and no one was willing to run it, so I finally said "to hell with it" and started a game. I wanted to make it my own game, so I created my own city, San Cortia. That way I would have total control over the setting and environment.
But is it a Campaign or a Chronicle? The Vampire rule book says that it's games are not run in Campaigns, they are only run in Chronicles. Chronicles have a beginning, a middle and an end, with a specific arc to be covered. A Campaign on the other hand watches a group or setting with no intended end in sight. I'm not one to follow the words of a gaming book to the letter, but I like to think that the writers had something in mind when they wrote it. I came up with the Idea of an "Ongoing Chronicle." It is technically an everlasting campaign broken up into acceptable chronicles, those chronicles broken up into chapters, etc. The reason I chose to do this was because I wanted to make my city as real as possible, and to do that, I wanted to explore it from many different sides. Characters come and go, seasons change and time passes as normal, but the city is always there, and it grows stronger with each new plague.
I
guess I never really sat down and thought about making my story end, I don't
really have an end in sight. Part of it is that I like the characters. I mean
the players retire them when they feel it's time (sometimes I suggest that a
character move on), but the story moves on from party to party, group to group,
coterie to coterie. I don't look forward to the day that I say "The End."
I can't think I would be able to create a climax that satisfying, as to have
all the players say, "Cool, good game." Instead they say it after
each session. So I guess the chronicle will go on as long as I can find some
way to turn the city, as long as I find new ways to look at what I am building.![]()